back | home

lunistice

a grumpy fox, 2022

★★★☆
(3.5)

platform: PC
completion: full
method: played

review

2023 nov 13


i'm not much of a platformer guy, but even i can recognize that lunistice is a win for the genre. if i wanted to be reductive, i'd describe it as "sonic the hedgehog, if it was fun", as lunistice's primary gameplay mechanic is going fast & feeling good while doing it.

the game has more going for it, of course, but its influences are clear. the distinct sfx, high-energy music, cute art direction, & a peculiar shift in tone all harken back to the original kirby games, while ( as just mentioned ) the speed-focused gameplay & stylish furry protags harken to sonic. i applaud lunistice for striking the delicate balance in proudly wearing its inspirations on its sleeve, while also maintaining its own discrete identity & feel; it's not an easy task, but AGF's dev team did a great job making this world feel delightfully unique & a pleasure to run around in.

let me dig a bit more into gameplay, though, rather than just compare it to previous titles. while lunistice is undoubtedly a speed game -- with its in-game timers & sprawling level designs, which all but beg you to go as fast as you can -- it's also a platformer, and within that framework, a collectathon. there is a conscious balance in level-design in lunistice that not only allows the co-existence of these genres, but also allows them to flourish. i love the cohesion of the levels & how platforming is used almost as a breath of fresh air for the rest of the stage's high-speed progression, which feel more like refreshments rather than hindrances ( as they very easily could have been ).

and regarding its collectathon aspect: the scope of the game is quite honed, so don't expect to be exhausted by scouring for unending hidden trinkets; in fact, i feel that lunistice has gone in a direction that most modern-retro-3D-platformers have not, which is to say: its idyllic. it says, "remember the joys of finding secrets & exploring the old games of childhood yore? what if ... those weren't a nightmare to finish? what if those were actually kind of fun to play?" such feelings are subjective, of course, but i personally found the level of secret-finding in lunistice to be both inviting & manageable, striking a good balance between the tedium of old game design, with the streamlined comfort of new.

and i think that's ultimately how i feel about lunistice, when i boil my opinion down: it's a game that banks on nostalgia, but isn't afraid to do its own thing; it remembers all the good from platforming's heyday, and does away with all the bad; it's a well-rounded experience with a high skill cap, inviting to new & old players alike to enjoy.
so, do i recommend this?
yes. if you like platformers & going fast, this feels like a must-play.

guest review | starring well

2023 nov 13

★★★★ (4)


lunistice is very fun and cute! it has nice chill music and good vibes and it's a joy to play. the controls feel really nice, which makes finishing difficult sections immensely satisfying. the difficulty curve is nice and smooth, and the game never gets too hard even for someone not well versed in 3d platformers like me. while i appreciated how the plot was presented, i thought the writing could've been a bit clearer; at the same time, i like that it felt like something more than just an excuse for the setting. overall it's a great experience with tons of replay value if you're into speedrunning (or speedrunning-curious).
so, do i recommend this?
yeah! if you've ever enjoyed a 3d platformer even a little you'll love this short and chill experience!