germs: nerawareta machi
the music, environment design, interfacing & game flow are all so ... dreamlike; it's cliched to refer to old games like that, but even your main character at times expresses they feel they're in a dream. despite that, though, the world of germs is very rooted in reality, & the oddities you uncover become more & more stark compared to the daily mundanity of working a desk job.
but i think one of my favorite parts of the game beyond its overall vibe, is the way it presents character deaths; every passing felt mournful to me. even the end of the game left me feeling like i had lost something, in a kind of strange, bittersweet way. it's very unique.