alone in the dark: the new nightmare
... perhaps needless to say, but i'm not the biggest fan of this, or alone in the dark in general. despite these games not being the best, though, i still feel delighted to watch through them. they aren't even trainwrecks, really ... they've just got a certain ... je ne sais quoi i find irresistable. i have zero interest in playing these myself, but i've had a good enough time watching other people meander their ways through 'em. so i don't hate this game. i'm entertained by it! but i don't think i like it.
as mentioned, this game -- and if i remember correctly, its predecessors as well -- suffers from its perpetuation of old, bad tropes. the native american "inspiration" is presented through an objectifying lens, which sensationalizes them & strips away any actual meaning or importance they once held, instead opting to just use them as surface level "scary" props; it was typical of the era, but even without a retroactive lens, it's offensive & boring storytelling.
the treatment of aline deserves some mention, too: it isn't the worst by any means, but the emphasis on her ass in her tight jeans & the way dialogue changes between her route & carnaby's -- where carnaby begins flirting with her -- just feels like it serves as A Little Treat for gamers. ( another staple of the era ... )
there's things i enjoy about this, though, genuinely. i am a fan of having two separate character routes that give two discrete stories, which reconvene at the end, & i am a fan of how great the background art is. it is excellent seeing how reactive the art is to your flashlight's beam, shifting colors depending on which lightsource you're using & responding to the direction you face. this is an era of game art design that really necessitated creativity, & it results in some really gorgeous stuff.
... but that's about it.