currently playing

elden ring

finishing up my iowerth playthrough! i'm having a wonderful time ... i sincerely do love this game so much ...
currently reading

dungeon meshi

somewhere in ch. 60 range & it's as incredible as people say. the art is to die for ...
currently watching

witch from mercury

i kinda hate the corporate drama ... but the interpersonal stuff is good ... i'm 50/50 on it overall so far.

dumbiee's diary

return to junkbox

26 april 2025

finally finished shadows of the erdtree. it was very good. i thought the fights were interesting & intense, but once i "got" how to approach them ( i'd say this was the rellana fight, for me ) everything opened up to me & felt great to play. worldbuilding was really great too, of course ... but obviously i want to use this thing to talk about the ending!!

as i wrote a few days ago, i was unclear why exactly we were forced to be pitted against miquella. i understood that he was manipulative & disrespectful of others who stood in his way, and that the narrative was gunning on us seeing that as reason enough to not side with him ... but ... i was just never convinced. like the dungeater or frenzied flame endings are fine, but miquella's is too much? ranni also killed a fellow demigod in an unprecedentedly cruel fashion. so like ... what gives?

after beating the boss, and getting that subtle little ending scene, i was left like ... feeling really empty. it felt so inconclusive; i wanted to see just a little more. i went to the finger reader & read over the descriptions for all the prizes you get for beating that fight. and after thinking about it for a while ... i am of two minds.

on one hand ... it's remarkably punctual & beautiful. both phases of the final boss were VERY reminiscent of fighting radahn from the base game; this essentially meant that the culmination of the dlc was just a boss you had already seen before, but kind of remixed. as well, as soon as you start the npc fight prior to the radahnquella one, you don't learn anything you don't already know past that point -- none of their equipments or dialogues reveal anything that you couldn't figure out from the rest of the dlc thus far. this is all meaningful, because an interpretation you can take on the dlc is this: if you want miquella to succeed in his quest, don't fight him. don't stop him. it's similar to moon rpg's story, where if you want the good ending, you need to put the game down -- because your role in the game, by design, is one of violence. and in this light, i felt like the ending was ... satisfying. it was unbelievably sad feeling, but if i think about it this way, i feel like, there was something being said & i was affected by it. it felt good. in a bad way.

on another hand ... that doesn't justify why the player wasn't given the option to pick an ending with miquella / why we were forced to oppose him. so as interesting as it is, i don't think that's the "correct" way to read the end. i think what was actually going on, is that miquella is just a character fated for tragedy, and that's all it is. like, he's so wrapped up in his vision of the future that he becomes blind to the people he once wanted to protect. he studied magic & science so he could cure malenia, now he's left her for dead after using her to get a message to radahn; he purged disease & promised hope to people born into oppression, then turns & uses these vulnerable people as meat shields for his ascension; there's so many textual examples of him both caring deeply for people, and also manipulating people to do his bidding, and i sincerely don't believe he is acting nefariously -- or rather, i believe that he doesn't see what he's doing as cruel ( ansbach even says as much when speaking about mohg's corpse ) -- he's just so focused on reaching his goal that "some" casualties in the wake of it won't matter.

his vision was good, but his methods were not. and in the same vein as him being too absorbed to listen, i don't think he would be willing to accept the tarnished as his lord -- he decided early on that he wanted radahn, because HE decided radahn was kind ( and i don't think anything in the game implies that radahn agreed to this or even KNEW miquella wanted to do this!!! ). in the end, he was just like marika, using coercion & violence to get to his goal -- even his choice in consort mirrors hers, what with radahn admiring godfrey to the point of trying to act like him; miquella even drapes himself onto radahn like serosh on godfrey, it's insane. it feels clearly like he's supposed to be continuing the cycle of suffering started by marika, just under a different paint of coat.

but more than micky's methods being wicked, it's the end goal that i think was null. he "became a god", whatever that means, and he was just steps away from "enacting" his vision of the future, whatever THAT means. i think the different between him and ranni, despite both tossing their great runes & going to great lengths to severe themselves from the greater will, is that ranni's place in the universe is to be a "distant" one -- she wanted to keep divinity & mortality separate. and i suppose an interpretation of this vision, is that she is to exude little if any influence on the nature of mankind, whereas miquella wanted to force everyone into complacency as a means of avoiding suffering. in that sense, you can read him as almost ... naive? like the siren song of pacifism in real life is that you can't be non-violent when your oppressors won't meet you on the same footing; you can't just choose peace when the system is rigged against you.

and i suppose miquella functionally removing choice from the equation is inherently evil. idk. he's like repping the coexit bumper stickers, but instead of sincerely coexisting, everyone just needs to Believe In Miquella Forever. again, i think his heart was in the right place, but logistically, he like, forgot what makes people, people, and so his order was doomed from the start.

i will say ... i didn't finish two quest lines -- st trina / thollier, and the hornsent. i messed both of them up, and either could honestly reveal more info to recontextualize the end. soooooooo ... i'm deciding whether or not to just read shit online or if i'm going to pony up & do a whole nother fuckin playthrough just to learn ... lol ... but in any case, i kind of want to comb over the lore & make sure i see everything. because even now, i still feel like my interpretation of the end isn't right gsgdfgsfgsd

anyway, all this musing just to try & justify why i, as an art enjoyer, thought the ending was apt & thematic & appropriate, but i, as a player, feel disappointed that i couldn't at least decide for myself if i wanted to help miquella establish a new order. i suppose that's inline with his vision of No Choice, on a meta level?

... as kind of a tangential sidenote, i found the final boss to be adequately challenging, but not nearly as oppressive & evil as i had been told it would be. i was apparently even underleveld, both in basic level as well as dlc level; i'm saying this less to brag, and more to express my annoyance at how unwilling people are to stop & think & engage with these games on their terms. the entirety of elden ring has been subverting souls players' expectations on how to read bosses ... why wouldn't the dlc also be about that ... just relax & try 2 see what your goal is bro ........ i'm like so irritated by the player base's obsession with both bitching about how poorly balanced the fights are, and also completely shaming anyone who chooses to go about them in "cheap" ways or otherwise play in a way they don't see as "correct" ( read: there are no cheap ways to play a game if the game has been both designed with these mechanics in mind & also you're playing to have fun -_- ) but then not bothering to try & play the game, like, as it is. you know what i mean. like it pigs me off because these games are soooooo vast & fun, but you just like. can't talk to anyone about them without busting a blood vessel lol. i'm probably also an insufferable fan, but like idk. where are all the homies that don't scream & yell & get mad & like to approach these like they're fun puzzles instead of dick measuring contests ... idk ... kicks my pretentious little pebble & wallows
mood: contemplative 💭

20 april 2025

made progress in shadows of the erdtree today after a long hiatus ( just due to pain ). i got all the way to the final boss I ASSUME...... omggg....

like i'll talk more once i actually beat it, since i think i'm missing kind of a critical piece of the puzzle here, but the story is making me crazy. ok. as you know the character i'm playing through it with is a miquella fanboy; i made him before the dlc was even announced, so i've felt like disturbingly catered to through this whole thing. it's been soooooo goddamn fun, i love every boss & world & piece of the narrative i've found. but i have one gripe. which is.

why can you not ally yourself with miquella ...

like every other npc who has some sway over the nature of the universe ( ranni, fia, dungeater, etc ) all let you pick & choose what you wanted to do & whose ideas you agreed with. like literally the entire dlc i've been on Team Micky, all the way up until the penultimate fight with the various NPCs you met. and it was just like ... why do i have to oppose miquella ... i think it's right of him to want to completely destroy this thing from the ground up ... he's so disturbed by his own place within the greater will's conquest that he tears himself apart on a metaphysical level, just to try to beat this thing at its own game. i've always thought that ranni's ending was deceptive in its hope -- she's just doing the same thing as marika did, but using a different god; who is to say that her world will end up any different?

anyway, that's why i'm kind of biting my lip & holding out until the boss is done for. i assume i'll get some piece of info that will clarify to me why we aren't allowed to side with miquella, why his plan could not involve us ...

also of course i need to mention. fucking well had me get "caught" by the boss where micky kisses you to try & sway you to his side. she had me do it twice & the resulting "heart stolen" death scene had me screaming & clapping in glee, it was soooooooo. SOOOOOOOOOO good. it's completely in character for poor iowerth ... until i beat the dlc & think about a logical conclusion to his arc, since rn i'm kind of. confused. perhaps. since i was assuming we'd be able to side with micky in the end lmfao, OR we'd get a really clear reason to not be in support of him by this point. like he's definitely doing some wicked shit, but i'm ultimately still in favor of his vision for the world ( one without outer gods? )

so that's where i'm at. final boss isn't feeling too hard, i'm reeeeally excited to learn more, but i'm so god damn sad to see this ending. i love elden ring so much, and this dlc was just ... so fun & good ... getting new elden ring was so healing, i've felt so giddy the whole time i've been playing ... most noteworthy moments for me have been fighting the flower beast at the base of the scadutree, visiting marika's village, and of course, this entire ending moment with all the npcs & miquella.

aaaauauuuuuuu ... it's making me want to draw stupid shit..... aaahhhhhhh!!!! AAAAHHHHH!!!!!!!
mood: INSANE 😳

19 april 2025

finished up my second session of our fire emblem ttrpg today. it went well, but it was an rp heavy one ... so i had to talk a lot. i'm playing a charismatic character, but irl i flounder soooo hard talking & riffing off of people lol ... so some of the conversations i had with other characters felt really stilted, which i felt awful about, but i'm trying not to be too bummed about it.

mostly, i'm just TIRED. i don't have a social battery hahahah, so even these sparse sessions competely drain me ... but they're good for me ... i hope i don't frustrate or annoy my party members too much, i still don't know some of them very well so i don't know how to read them.

we ( me & the gm ) had been planning on revealing The Truth about my character ( that she's fibbing about her identity ) but things took too long & we didn't get to the moment we had picked for it. so i'm still stressed out about that!!! like will having more time to prep for that be good for me ... ? probably not ...
mood: exhausted 😴

7 april 2025

well & i finished our daily anime, which was princess tutu. it was good ... she described the structure of the story ( in terms of its excellence ) as being a "W" shape, which i completely agree with: strong start, strong middle, strong end, less impactful / interesting inbetweens. none of it was bad, but there were clear highlights in the narrative for me, all of which involved the greater narrative of reconciling living in a fairy tale & none of which involving the "monster of the week" type stuff, hahah.
i think using ballet as the vehicle for a story about stories was really smart, given ballet / dance in general is both highly interpretive & typically very dramatic. it's a nice story about living earnestly & in the present, and the use of theatrical lighting, music, and acting to highlight when drosselmeyer's influence is strongest was really well executed & made for a very distinct, fascinating feel.
there's stuff about it i don't like ... like the horrid bit with the dancers' teacher wanting to marry them ... but overall i thought it was fun. it suuuuuure feels like a show from the 2000's though. lol

anyway ... we've started witch from mercury as our next show! currently 2 episodes in ( prologue + first "real" ep ). i've been kind of craving sci-fi for a while lately, so i'm looking forward to it. :^) in my usual pettiness, i don't really ... like the main characters ... so my actual interest is kind of on the fence lol; but i think with more episodes i'll come around on it, because despite not liking them on a purely surface level ( personalities & designs are not my favorite ), i can already tell the substance of suletta & miorine's plots is good.
it seems like a well-composed story, albeit kind of heavy-handed at the moment. but it's not in a way that feels TOO heavy-handed ... it's just not pulling any punches with what it wants to say. it's actually striking a very delicate balance for me. so ... i like it?!
mood: curious 🤔

4 april 2025

wow. months later & here we are -- my actual first post.

i need to bemoan the nintendy direct for the switch 2 ... it has left me feeling so grim. my opinion on it is like. i feel the prices of the console & the games are "fair", in that the materials & labor required to make these things have been downplayed for some time & it's a miracle we've been buying games for as "cheap" as we have been. like, people complain about games being regularly 60USD these days, but games have been that expensive since the 90's. they should have been more expensive years ago. but ...
at the same time, for the entire year i have seen nonstop posts about game devs being let go for cost-cutting measures. it has felt absolutely dire. nintendo keeps things under wraps, but they are no doubt following industry trends here ... so like, if it's not going towards fucking labor, where the hell are these inflated prices going to?? the answer is obvious, of course, but it's just like ... i don't know. it's so depressing.
who can afford to consistently buy games at that cost? is it really sustainable? do companies care?
also need to complain about the DRM shit nintendo is pulling, too. and how the instructional demo for the console ... costs an extra 10USD ... and how there is proprietary material out already, when there is only 1 new game for the console on release ... and how depressingly soulless the UI remains ...

the triple-A scene is just a mess right now. people have faith in indie scenes, but indie scenes can only flourish if people have time & money to make games ... if people want to have a career in making them, there is no hope. idk. we're just in a weird spot.

anyway. one final complaint i have is also about duskbloods. nothing new being said here, but 1) hilarious that fromsoft has made another IP console-exclusive, AND that it is very heavily derivative of bloodborne; 2) unbelievably miserable that this is the second "new" game they're releasing within a year that is mandatory online, and fucking battle royale PvPvE dredge to boot; 3) that they have made a console exclusive MMO game with a company who is NOTORIOUS FOR NOT SUPPORTING THEIR ONLINE SYSTEMS. every single nintendo online production has been squashed & destroyed within years of launch. this is such a poor fucking move on fromsoft's part, it is just ... so ... UGH!!!
in miyazaki's interview with nintendy, he did say that FS was still committed to making ~single-player experiences~ but it is really disheartening that they're stooping to this level. like, it's not like the game will be unfun or bad, nor that multiplayer games are bad inherently ... it's just that EVERYONE is making online multiplayer shit like this, and fromsoft was such a beacon of hope in an industry that was heavily pushing towards Games As Service As Standard, because it's the best way to milk money off of your player base ... it's just sad, you know. i don't know. it's just sad.

well, we'll see as time goes on. new mario kart looks cute i guess ...
mood: languishing 😫

1 january 2025

here begins my posting journey! joy.

for sure expect this layout to grow with time. for now, i move on.
mood: tired 😪