7 august 2025 dragon's dogma
yesterday was cold, windy, and overcast + rainy all day -- my favorite weather -- so i decided to start the sequel. it's REALLY cute, REALLY really cute. so far the new story is curious, but the new worldbuilding ( they introduced elves as pale blonde stoics who love archery? yawn ) has not impressed me. i'm not too far though, so we'll see! i can't imagine disliking it.
mostly though, i'm thinking about the pawns. namely how i still am unsure how they fit into ... like ... the storytelling ... like what do they Mean & what are they Saying, re: the ability to choose ... like the end of DDDA compared humans to pawns, in that they both follow the will of some more powerful being ( god / arisen ) but like idk. what does that even mean lol. are they just supposed to be like ... "training humans" in a way?? so that arisen can get used to commanding people?? idk. i can't tell if the game is stupid or i'm stupid
i will say though, i think you could make an interesting arguement for them being a metaphor for any condition that renders one "socially inept" -- personality disorders, autism, schizophrenia, anything that causes one's ability to interface with others to be fractured or troubled, specifically because the established social system makes them out to be freaks & outliers, rather than just ... different.
i'm thinking about how pawns "pretend" to be human but don't actually feel anything -- if you're depressed irl, you do this. and i'm thinking about how the pawns become their arisen over time -- if you're autistic, you mirror others without understanding how or why these behaviors make sense; you mask; you put on a front, but if you're required to go beyond the standard "how are you" "fine thank you" conversational 101 catchphrases, you likely flounder; all this to say, the pawns' only way to "be human" is to mirror a human, because they aren't whole on their own within the context of society / ~the metaphysical law of the land~. there's a certain synergy with how pawns feel some things but don't feel others, and how they're easily influenced by Their Special Person, and how they're generally scorned by others for being "creepy", that feels similar to how it feels to have any of these aforementioned conditions ... at least from my limited experiences. i like sincerely do not know how to think of them from the developer's perspective, though. maybe i should go hunting for interviews & learn about their intentions with these characters ... ? for now, i will continue to delight in this world as a vehicle for my pre-existing OCs to go on a funny gay adventure together on & not take the plot too seriously n_n
i'm thinking about how pawns "pretend" to be human but don't actually feel anything -- if you're depressed irl, you do this. and i'm thinking about how the pawns become their arisen over time -- if you're autistic, you mirror others without understanding how or why these behaviors make sense; you mask; you put on a front, but if you're required to go beyond the standard "how are you" "fine thank you" conversational 101 catchphrases, you likely flounder; all this to say, the pawns' only way to "be human" is to mirror a human, because they aren't whole on their own within the context of society / ~the metaphysical law of the land~. there's a certain synergy with how pawns feel some things but don't feel others, and how they're easily influenced by Their Special Person, and how they're generally scorned by others for being "creepy", that feels similar to how it feels to have any of these aforementioned conditions ... at least from my limited experiences. i like sincerely do not know how to think of them from the developer's perspective, though. maybe i should go hunting for interviews & learn about their intentions with these characters ... ? for now, i will continue to delight in this world as a vehicle for my pre-existing OCs to go on a funny gay adventure together on & not take the plot too seriously n_n
mood: ok π